В WarCraft III: Reforged добавили поддержку пользовательских карт
Blizzard выпустила очередное обновление для WarCraft III: Reforged. В нём разработчики добавили поддержку пользовательских карт и возможность просмотра повторов.
Сейчас в пользовательский режим можно сыграть с другими игроками. Компания подчеркнула, что приложила много сил для его внедрения и предупредила, что в нём наличествует много багов и ошибок, поскольку функциональность по-прежнему находится в разработке.
Список обновлений:
- режим пользовательских карт;
- просмотр повторов;
- исправлен ряд внутриигровых ошибок.
Выпустить Warcraft III: Reforged планируется до конца 2019 года. Бета-тестирование началось ещё в первых числах ноября: игроки отмечают множество багов, проблемы с поиском матча и другие недочёты.
Источник:
Источник: 3dnews.ru
Взлом WARCRAFT 3 : REFORGED
Вот и подоспела новая статья которая будет посвящена ✅ взлому игры WARCRAFT 3: REFORGED которая должна пополнить ряды игр из серии musthave каждого игромана 🔥, да да речь пойдет Варкрафт 3 Рефордж! ⚡ Мы будем разбирать где взять пиратку и как запустить скаченную версию игры с торрента обойдя защиту игры ✅ Если у вас нет опыта использования таблеток и кряков не переживайте мы разберем все от А до Я
Содержание скрыть
Обзор WARCRAFT 3: REFORGED
✅ Компания Blizzard в среду, 29 января выпустила в продажу Warcraft III: Reforged, но не прошло и суток как ремейк разочаровал абсолютно ВСЕХ геймеров по всему миру! Все форумы и соц сети просто переполняет злость и ярость. Самые популярные жалобы:
- геймплей не поменялся игра все на том же старом движке
- цена завышена и идет по полному прайсу (около 1300 рублей)
- баги, баги и еще баги, они просто везде и преследуют на каждом шагу.
🔥 Warcraft 3 Reforged – это переиздание некогда полюбившейся многим стратегии в реальном времени, в которой вам придется сражаться с орками, эльфами и гномами, побеждать нежить и делать все для того, чтоб отстоять легендарный Азерот
Трейлер
Рейтинг
на данный момент на независимом сайте metacritic на который можно опираться как на самый честный и неподкупный рейтинг игра Варкрафт 3 набрала 0,5 из 10 . Это полный фейл! на 1 февраля 2020 года уже более 12 тыс негативных отзывов на 550 положительных! И то эти 550 людей это либо олдфаги которые еще тащаться от первой части игры и не ожидали, что то сверхъестественное от этой игры и поэтому спокойно к ней относятся.
Скачать Warcraft 3 Reforged 2020
Warcraft 3 Reforged (Варкрафт 3 Рефордж) купить можно с официального сайта Blizzard за 1299 рублей, но если вы все же сможете ее бесплатно скачать, то это не гарантирует Вам, что вы сможете в нее поиграть и вся причина в том, что еще на сайте кряквотча не появилась официальная информация о взломе данной игры и судя по ее рейтингу и негативным отзывам вряд ли команды хакеров будут тратить свое время на взлом варкрафта, так что качаю непонятные кряки с торрентов будте наготове что 100% это не лекарство для взлома игра, а очередной вирус!
лекарство для взлома игры warcraft 3 reforged
Установка лекарства
Судя по описанию к прошлой игре варкрафта crack примерно будет взламывать игры по такой схеме:
- Скопировать Forge.exe в /Warcraft III Beta/x86_64/
- Запустить /Warcraft III Beta/x86_64/Forge.exe
- После запуска игры нажать внизу «PLAY OFFLINE»
- В главном меню нажать CUSTOM и выбрать нужную карту
- Настройки хранятся в %USERPROFILE%DocumentsWarcraft III BetaWar3Preferences.txt — например, там можно поменять разрешение.
Источник: nibbl.ru
3D Studio Max — Import & Exporter for WC3 Reforged
This thread discusses my 3D Studio Max script for importing and exporting Warcraft III Reforged models.
Any updates to the script can be found on my github page: Taylor Mouses Warcraft III Reforged Tools
Supports 3DS MAX 2016~2022
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Download the GriffonStudios_Warcraft_3_Reforged_Tools.ms and the GriffonStudios_Warcraft_3_Reforged_Tools folder content.
Useful «other» links:
Last edited: Jan 20, 2022
Reactions: Archian , pyf , yxq1122 and 3 others
feber13
feber13
Joined Nov 23, 2017 Messages 31
great, soon for a tutorial?
Taylor Mouse
Taylor Mouse
Joined Jul 18, 2006 Messages 774
Resources
Taylor Mouse
Taylor Mouse
Joined Jul 18, 2006 Messages 774
Resources
Still in testing phase of course but here is a result of importing a World of Warcraft model, doing a few minor changes and exporting it to Warcraft III Reforged:
Some alterations on the textures obviously
KitsuneTailsPrower
KitsuneTailsPrower
Joined Oct 9, 2019 Messages 90
Resources
I’m having exporting issues. I start with this: imgur.com and end up with this: Imgur: The magic of the Internet Any idea why this might be happening? edit: Here is my max file: 6.89 MB file on MEGA
edit2: Neodex also gives a glitchy result
feber13
feber13
Joined Nov 23, 2017 Messages 31
I’m having exporting issues. I start with this: imgur.com and end up with this: Imgur: The magic of the Internet Any idea why this might be happening? edit: Here is my max file: 6.89 MB file on MEGA
edit2: Neodex also gives a glitchy result
what happens is that the tutorial to import the safe model to reforged is missing, I suspect that it is similar to sc2 art tools
Taylor Mouse
Taylor Mouse
Joined Jul 18, 2006 Messages 774
Resources
Taylor Mouse
Taylor Mouse
Joined Jul 18, 2006 Messages 774
Resources
Since there is still a lot to do for the exporter, as you can see my todo list: TODO LIST
I’m slowly working on it in my free time, but everytime I fix or do stuff, I release it soon after.
CUrrently working on CLID (Collision objects ), I think I found an error in my importer, that means I need to fix that and understand what I did wrong before I can come up with a decent export part
Reactions: deepstrasz
yxq1122
yxq1122
Joined Jun 5, 2018 Messages 181
Resources
Nice work! We’re waiting for this for a long time.
Consider to upload your awesome tool to the «Tools» Repository of Hive.
Taylor Mouse
Taylor Mouse
Joined Jul 18, 2006 Messages 774
Resources
I will, when it is ‘more’ finished
kjjin
kjjin
Joined Mar 8, 2021 Messages 2
Aprreciate for your amazing tool!!
But here I get a problem~
When I import a WC3 reforged .mdx model, but textures are missing.
I’ve tried the ways written in your documentation. it didn’t work
What should I do?
Taylor Mouse
Taylor Mouse
Joined Jul 18, 2006 Messages 774
Resources
Aprreciate for your amazing tool!!
But here I get a problem~
When I import a WC3 reforged .mdx model, but textures are missing.
I’ve tried the ways written in your documentation. it didn’t work
What should I do?
Did you set the Assets folder in the settings? It points to the root where you extracted everything, so it knows where to look for the textures
Taylor Mouse
Taylor Mouse
Joined Jul 18, 2006 Messages 774
Resources
UPdate: collisions are now ( I hope ) correctly imported
Reactions: pyf and deepstrasz
Riven21
Riven21
Joined Apr 29, 2021 Messages 1
Hey Taylor, Thank you for this GREAT tool!
When using those models for cinematic rendering, I found it’s better to edit using standard 3ds Max material or Vray material type. I’m just wondering if there’s some ways to easily convert «WC3RefMaterial» to Standard Material(or Physical) in 3ds Max. I could manually choose different material type and re-plug the textures but that would take quite some time. It would be much more efficient if there’s some options to choose the material type when importing.
Thanks again!
Reactions: deepstrasz
erfaned
erfaned
Joined Apr 27, 2021 Messages 54
Thanks for maknig this tool man
lcfklcf
lcfklcf
Joined May 10, 2021 Messages 4
Excuse me, does it support new model and bone export? When I use it to export self built models and bones, model deformation occurs
After importing ‘Warcraft 3 reconstructed’ model, exporting ‘mdx’ is normal,but When I use the export function to export the model of «skyrim .nif» the model deformation occurs when I import it into the ‘Warcraft 3 Reforget map editor’.
After importing the «Warcraft 3» model, delete the skin and leave the bones, and then import the skin with skin data in «NIF» format. Although it is much more normal, it still has defects
Although there will be some defects in exporting «Warcraft 3» model to NIF format and importing it into ‘Max’, the bones and models of «Warcraft 3» will be much more normal than those of ‘skyrim’. When ‘skyrim’ model has only one bone weight, the imported map editor model will not pull and deform. If there is more than one bone weight, the model will pull and deform. These are the problems that I have encountered when using the export function. I don’t know if my usage is wrong
Last edited: May 10, 2021
LxXDINJIN
LxXDINJIN
Joined Jan 29, 2021 Messages 10
Hi guy!I found that your animation script is currently not compatible with the standard version of mdx animation, he has a bug.
lcfklcf
lcfklcf
Joined May 10, 2021 Messages 4
I used your tool to change an action for ‘infernal’ View attachment GIF20210513012128.gif
Please forgive me, I can’t export texture
Last edited: May 15, 2021
Reactions: deepstrasz
kjjin
kjjin
Joined Mar 8, 2021 Messages 2
Did you set the Assets folder in the settings? It points to the root where you extracted everything, so it knows where to look for the textures
hey, Taylor
please help.
I did set Assets folder in setting.
1. since I try to reset bitmap, I find it knows where the texture is, but it want to read it.
2. During reseting all bitmap by myself, here I got another problem when I reset normal map.
«unknow error»
3.
Also there’s a problem to export. Textures are not found.
Attachments
1621173878930.png
172.3 KB · Views: 62
Taylor Mouse
Taylor Mouse
Joined Jul 18, 2006 Messages 774
Resources
So I don’t really have an answer for you, I can tell you that the normal map, the way it is save ( dds format ) is not understood by 3DS Max, so you need to do a little trick:
Save the normal map as a DXT1 map and select it in max
Then save it as a ATI2N map in another folder, so when importing in the WC3 editor, use this one iso the DXT1 file.
For saving your texture to an ATI2N texture read it in my description: TaylorMouse/MaxScripts
The exporter is still WIP and hard to finish for me .
Reactions: deepstrasz and Archian
coXColja
coXColja
Joined Jul 7, 2021 Messages 1
Hello everyone!
Need help.
When opening a model, it says that the version is not correct. (1000)
Brlood
Brlood
Joined Jun 8, 2019 Messages 1
Doesn’t it work anymore? Both in Max 2019 and in 2020 the same error occurs when trying to import
Attachments
Captura.PNG
137.3 KB · Views: 57
Captura2.PNG
30.6 KB · Views: 53
borissko
borissko
Joined Jan 26, 2017 Messages 2
Hi TaylorMouse. When I tried to import model i had this error. Сould you help me please?
Taylor Mouse
Taylor Mouse
Joined Jul 18, 2006 Messages 774
Resources
I will be revisiting the import/export for reforged after I finished the one for mdx 800
Reactions: deepstrasz
Symphoneum
Symphoneum
Joined Aug 14, 2020 Messages 170
Resources
Hi, this program is great. Quick question, regarding exporting. I have found that when exporting models with the tool the pivot rotation is off when opened in RMS and War3R. Specifically, when I am working in 3DS the perspective is correct. The model faces front. But when it is exported the model faces to the left. Animations are also exported facing left, which is a bit of an issue. Is there a setting that I need to change or something I can do to fix this? I tried rotating the model and bones in 3DS but it just exported everything facing left of that. And the animations were deformed.
Last edited: Oct 8, 2021
simonlsp
simonlsp
Joined Nov 26, 2021 Messages 2
Hi TaylorMouse. When I tried to import model i had this error. Сould you help me please?
View attachment 385697
Go to the git hub page, and use commit cd3207d31f9bb3de0c238a905edeac11c4b812d8.
Link: GitHub — TaylorMouse/MaxScripts at cd3207d31f9bb3de0c238a905edeac11c4b812d8
Taylor mouse has broken Reforged support in adding support for mdx version 800, and has not repaired it yet.
When using this version, you need to apply a uvw unwarp modifier on the model (add uvw unwarp below skin, and collapse to uvw unwarp, so you do not need to rig it again), aftering editing. This is a workaround for issue #8 «Export crash when altering the editable mesh after skin is applied» raised by Taylor mouse himself.
By the way, the path to some textures like black32.dds and EnvironmentMap.dds are also not corrected automatically in this version (the update fixed these texture issues is just the update that broke the whole program), you need to change some texture path manually in Retera’s Model Studio.
Last edited: Nov 26, 2021
Reactions: deepstrasz
Источник: www.hiveworkshop.com